#ifndef SPHERE_H
#define SPHERE_H

#include "object.h"


class Sphere : public object
{
    public:
        Sphere(int, int, int, vec3, float);
        virtual ~Sphere();
        virtual void draw();
    protected:
    private:
        unsigned char r;
        unsigned char g;
        unsigned char b;
        float     size;
};

#endif // SPHERE_H
